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PathEngine's 3D content processing operates on a three-dimensional representation of a set of objects in a scene, and generates a ground mesh based on the walkable surfaces in this scene, with agent height taken into account.
Note that, in order to access this functionality, content applications need to link against a separate content processing dll (or an additional static lib, in the case of direct linkage).
In addition to this documention, see also the 3D content processing example project and the 3D Content Processing Demo.
|Documentation for PathEngine release 6.00 - Copyright © 2002-2016 PathEngine||next: |