PathEngine home previous: Managing Content Chunksnext: Input Representation
Contents, Programmers Guide, World Representation, 3D Content Processing

3D Content Processing

PathEngine's 3D content processing operates on a three-dimensional representation of a set of objects in a scene, and generates a ground mesh based on the walkable surfaces in this scene, with agent height taken into account.

Note that, in order to access this functionality, content applications need to link directly against PathEngine as a set of static libs.
The 3D content functionality is not available to licensees of the PathEngine 'basic' package.

In addition to this documention, see also the 3D content processing example project and the 3D Content Processing Demo.

Contents

Input Representation
Process Overview
Linking with the 3D Content Processing
Performance Considerations
Tiled 3D Content Processing
3D Content Processing Options
Troubleshooting

Documentation for PathEngine release 5.16 - Copyright © 2002-2008 PathEnginenext: Input Representation