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The 3D content processing functionality is not included in the run-time PathEngine dll.
To access this functionality you need to either link directly against PathEngine as a set of
static libraries, or load the separately provided 3D content processing dll.
For full source licensees linking directly against the static libraries should be preferred.
Refer to this page for details about static
linkage against PathEngine, in general.
In addition to the core PathEngine libs, you need to also link against the
'Content Processing 3D' library.
The 3d content processing is then exposed by this library as a single
BuildMeshFrom3DContent() method.
The 3D Content Processing Demo
demonstrates static linkage against the 3D content processing, and shows how the 3D content
can be run against a non-trivial environment,
with various possibilities for interations with this environment.
(But note that this example also calls into other internal libraries,
for things like XML loading and rendering, which are not part of the supported API.)
Note that the 3D content processing dll is not included in the main release archive, but must be downloaded separately.
The process of linking against this dll is then very similar to the process of linking against the main PathEngine dll,
(refer to
The
Note that the 3D content processing is only currently supported on the 'PC' platform.
| Documentation for PathEngine release 5.16 - Copyright © 2002-2008 PathEngine | next: |