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Adds a set of anchors and shapes,
represented in the form of an object derived from the
void addAnchorsAndShapes(const iAnchorsAndPinnedShapes* anchorsAndShapes, const char* idPrefix, tSigned32 numberOfTerrainLayers); |
| anchorsAndShapes |
Pointer to an object derived from iAnchorsAndPinnedShapes,
defining a set of anchors and pinned shapes to be added to this mesh. This pointer is not retained after the method returns. | ||
| idPrefix | A C string to be prefixed to the ID for any anchors and named obstacles placed. | ||
| numberOfTerrainLayers |
The range of sectionID values reserved for
terrain stand-in geometry. Reserved sectionID values start at zero, so passing 1 into this attribute reserves sectionID of zero for terrain. Anchors which are not specifically marked as 'terrain anchors' will not resolve to faces with sectionID attributes in the reserved range. |
Anchors with no name (i.e. anchors for which
These may be used to pin shapes to the mesh, but are not themselves added as named anchors.
| Documentation for PathEngine release 5.16 - Copyright © 2002-2008 PathEngine | next: |