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Adds a set of anchors and shapes,
represented in the form of an object derived from the
void addAnchorsAndShapes(const iAnchorsAndPinnedShapes* anchorsAndShapes, const char* idPrefix, tSigned32 numberOfTerrainLayers); |
| anchorsAndShapes |
Pointer to an object derived from iAnchorsAndPinnedShapes,
defining a set of anchors and pinned shapes to be added to this mesh. This pointer is not retained after the method returns. | ||
| idPrefix | A C string to be prefixed to the ID for any anchors and named obstacles placed. | ||
| numberOfTerrainLayers |
The range of sectionID values reserved for
terrain stand-in geometry. Reserved sectionID values start at zero, so passing 1 into this attribute reserves sectionID of zero for terrain. Anchors which are not specifically marked as 'terrain anchors' will not resolve to faces with sectionID attributes in the reserved range. |
Anchors with no name (i.e. anchors for which
These may be used to pin shapes to the mesh, but are not themselves added as named anchors.
Refer to this page for more information about PathEngine obstacle placement.
| Documentation for PathEngine release 5.29 - Copyright © 2002-2012 PathEngine | next: |