Contents, API Reference, Interfaces, iAnchorsAndPinnedShapes, anchor_Name
Returns the name of the specified anchor, as a 'C' string.
const char* anchor_Name(int32_t anchorIndex) const;
The (zero-based) index of the anchor being queried.
Must be greater than or equal to zero, and less than the value returned by numberOfAnchors().
The name of the anchor, as a 'C' string.
Anchor names starting with the character '#' can be used to indicate 'anonymous anchors' i.e. anchors that can be referenced as root positions by pinned shapes but are not themselves added to a mesh.
string anchor_Name(int anchorIndex);
String anchor_Name(int anchorIndex);