Contents, API Reference, Interfaces, iObstacleSet, connectedRegionPreprocessNeedsUpdate
Checks the validity of preprocess, on obstacle sets marked for preprocessing.
bool connectedRegionPreprocessNeedsUpdate(const iShape& shape) const;
Check preprocess for this agent shape.
Unobstructed space must have been generated for the shape on the mesh for which this obstacle set was created.
True if this obstacle set has been marked for preprocessing, and preprocess has not yet been generated,
or is out of date following changes to the set of contained obstacles, otherwise false.
A preprocess update can be forced by calling
See Obstacle Management
for some additional explanation about preprocessed obstacle sets.
bool connectedRegionPreprocessNeedsUpdate(Shape shape);