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This method is called by PathEngine at the start of each set of connected line segments to be rendered.
void startVertex(float x, float y, float z);
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| x | The x coordinate of the start vertex. | ||
| y | The y coordinate of the start vertex. | ||
| z | The z coordinate of the start vertex. |
X and Y Coordinates are relative to the origin specified for the render method currently being processed.
| Documentation for PathEngine release 5.18 - Copyright © 2002-2008 PathEngine | next: |