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This method is called by PathEngine to continue a connected line sequence.
void vertex(float x, float y, float z);
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| x | The x coordinate of the vertex. | ||
| y | The y coordinate of the vertex. | ||
| z | The z coordinate of the vertex. |
X and Y Coordinates are relative to the origin specified for the render method currently being processed.
| Documentation for PathEngine release 5.18 - Copyright © 2002-2008 PathEngine | next: |