Contents, API Reference, Interfaces, iMeshFederation, getRepresentedRegionsOverlapped
iMeshFederation::getRepresentedRegionsOverlapped()
Description
Queries the set of tile represented regions overlapped by the specific horizontal region.
Syntax
void getRepresentedRegionsOverlapped(const cHorizontalRange& queryRegion, tSigned32* resultsBuffer, tSigned32& numberOverlapped) const; |
Parameters
| queryRegion | | The minimum and maximum bounds of the query region, in X and Y. |
| resultsBuffer | | A pointer to a buffer to be filled with the results of the query. The buffer must be large enough to hold the maximum number of values that could potentially be returned by the query. |
| numberOverlapped | | Returns the number of values returned by the query. |
Remarks
This method can be used to place dynamic obstacles into individual tiles of a mesh federation.
The results vector should be preallocated to a size which bounds the maximum possible
size of the returned set, which can be determined, for example, by calling iMeshFederation::size().