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Used for resolving anchor positions in the case where the anchor should not resolve to 'terrain stand-in' geometry.
cPosition positionFor3DPoint_ExcludeTerrain(const tSigned32* point, tSigned32 numberOfTerrainLayers) const; |
| point |
This parameter must point to an array of three elements. These are interpreted as x,y,z, where z is height. | ||
| numberOfTerrainLayers | Specifies the number of sectionID values that should be excluded from the query. |
Behaves exactly the same as
Reserved values for sectionID start at zero, so passing 1 into numberOfTerrainLayers excludes faces where sectionID == 0, passing 2 into numberOfTerrainLayers excludes faces where sectionID == 0 || sectionID == 1, and so on.
Once terrain callbacks have been supplied by the client application
position resolution methods will transparently resolve positions to both
terrain and non-terrain parts of a mesh.
So, in most cases it's not necessary to use this method.
This method is designed specifically for use at content time,
in cases where access to terrain detail may not be available.
| Documentation for PathEngine release 5.16 - Copyright © 2002-2008 PathEngine | next: |