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These values are defined in SDKRoot/include/i_pathengine.h.
Refer to
|
Name
|
Description
|
|---|---|
| PE_FaceAttribute_SurfaceType |
An application specific value that may be used to define the type of surface
at a given point on the ground.
This surface type attribute can be used to set up regions with traversal cost,
as described in |
| PE_FaceAttribute_SectionID |
This attribute is used to split ground meshes into sections. These section IDs can be used to setup callback functions for terrain areas. Refer to -1 is used to indicate that the section ID is not defined for a face. |
| PE_FaceAttribute_UserData |
This attribute can be used to store arbitrary application defined values relating to a piece of ground.
Defaults to 0. |
| PE_FaceAttribute_MarksPortal |
(2D content processing only) This attribute is used to define 'portals' for the automatic building connection functionality. (Refer to Defaults to 0. Faces that are being used as portal markers should have this attribute set to 1. |
| PE_FaceAttribute_MarksTerrainPortal |
(2D content processing only) This attribute is used to define 'terrain portals' for the automatic building connection functionality. (Refer to Defaults to 0. Faces that are being used as terrain portal markers should have this attribute set to 1. |
| PE_FaceAttribute_MarksExternalShape |
(2D content processing only) This attribute is used to define 'building external shapes' for the automatic building connection functionality. (Refer to Defaults to 0. Faces on building external shapes should have this attribute set to 1. |
| PE_FaceAttribute_MarksConnectingEdge |
(2D content processing only) This attribute is used to define connecting edges for the automatic edge connection functionality. (Refer to Defaults to 0. Faces that are being used as connecting edge markers should have this attribute set to 1. |
| PE_FaceAttribute_CP3D_ExcludeFromGroundResult |
(3D content processing only) Defaults to 0. Geometry with this attribute set to 1 is included in 3D combination stage of the 3D process, but excluded from the ground result. So this geometry can block movement by reducing headroom below agent height, but will never in itself be considered as walkable ground. (A concrete example could be something like a building roof, if pathfinding agents are never intended to walk on the roof.) |
| Documentation for PathEngine release 5.29 - Copyright © 2002-2012 PathEngine | next: |