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Returns a normal vector for a face in the underlying 3d mesh.
void get3DFaceNormal(tSigned32 faceIndex, float& resultX, float& resultY, float& resultZ) const; |
| faceIndex | The index of the 3d face to return the normal for. | ||
| resultX | Returns the X coordinate of the normal. | ||
| resultY | Returns the Y coordinate of the normal. | ||
| resultZ | Returns the Y coordinate of the normal. |
Use
The returned vector is unit length and points in a direction up from the ground.
| Documentation for PathEngine release 5.17 - Copyright © 2002-2008 PathEngine | next: |