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Used to place instances of content chunk geometry into the world.
The instance objects generated can then be used to drive PathEngine's content processing functionality,
and to place anchors and shapes against the resulting ground mesh.
iContentChunkInstance* instantiate(tSigned32 rotation, tSigned32 scale, tSigned32 translationX, tSigned32 translationY, float translationZ, tSigned32 sectionID); |
| rotation |
Integer value in the range 0 to 63
specifying a quantised rotation around the z axis
(in a clockwise direction as seen from above). A value of 0 indicates no rotation, 16 indicates a 90 degree rotation, and so on. | ||
| scale | Integer scale factor. | ||
| translationX | X origin for the instantiated geometry. | ||
| translationY | Y origin for the instantiated geometry. | ||
| translationZ | Z origin for the instantiated geometry. | ||
| sectionID |
If any value other than -1 is given for this parameter then
the sectionID attribute for all faces in the resulting instance's ground geometry will be set to this value
(overriding any attributes in the original ground geometry).
Set this parameter to -1 if you wish the sectionID attributed in the original geometry to be passed through unchanged. |
The instance objects generated are implemented in terms of references back to the base content chunk geometry, and are therefore very lightweight.
This version of the instantiate method restricts the possibilites for rotation and scaling
in order to enable content chunks to be effectively pre-validated on creation.
For more flexible rotation and scaling you can use
The created
| Documentation for PathEngine release 5.18 - Copyright © 2002-2008 PathEngine | next: |