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iCollisionContext::addAgent()

Description

Adds a specified agent to this context.

Syntax

void addAgent(iAgent& agent);

Parameters

agent The agent to add.
This agent must be on the mesh this context was created for, and must not be already included in the context.

See Also

iCollisionContext::removeAgent(), iCollisionContext::temporarilyIgnoreAgent()

C# Mapping

void addAgent(Agent agent);

Documentation for PathEngine release 6.03 - Copyright © 2002-2021 PathEnginenext: iCollisionContext::addConstExternalRef()