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Federation construction from 3D source content data is based on the 'tiled 3D content processing' setup.
(Refer to
Federation tile meshes are then built from an iSourceTiling
object to describe the tiling being used, together with a set of ground pieces generated for this tiling.
The process of constructing each federation tile mesh is then essentially as follows:
Example code
The 'meshfederation' example project includes a code path for construction from 3D content processing tiled ground result pieces,
but you need to comment in the relevant call in the example source code to see this in action.
Refer to the project documentation for more details.
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