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Points the camera at a target. Can be used for a chase camera.
void lookAt(const cPosition& target, float angle, float elevation, float distance);
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| target | The position to look at. | ||
| angle |
Orientation of the camera in the horizontal plane. This angle is in radians, zero puts the camera along the positive y axis and increasing values rotate the camera clockwise around the target. | ||
| elevation |
Elevation of the camera. This angle is in radians, zero puts the camera horizontal, increasing values raise the camera decreasing values lower the camera. | ||
| distance | Distance of the camera from the target. |
Calling this method on a given frame inhibits the built in testbed camera controls for that frame.
For chase camera, then, call this method every frame to avoid conflicting camera controls.
| Documentation for PathEngine release 5.18 - Copyright © 2002-2008 PathEngine | next: |