PathEngine home previous: iMeshFederation::release()next: iMeshFederation::size()
Contents, API Reference, Interfaces, iMeshFederation, save

iMeshFederation::save()

Description

Saves the mesh federation object to persistent storage.

Syntax

void save(const char* format, iOutputStream& outputStream) const;

Parameters

format A C string specifying the format in which data should be output. Currently this can be "xml" or "tok" (lower case).
This format string pointer is not retained after the call and can subsequently be safely deleted.
outputStreamThe mesh federation data will be saved to this output stream.

See Also

iPathEngine::loadFederation()

C# Mapping

void save(string format, OutputStream outputStream);

Java Mapping

void save(String format, OutputStream outputStream);

Documentation for PathEngine release 6.00 - Copyright © 2002-2016 PathEnginenext: iMeshFederation::size()