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iMesh::retrieveNamedObstacle()

Description

Construct an agent from obstacle information stored with the mesh.

Syntax

std::unique_ptr<iAgent> retrieveNamedObstacle(const char* id) const

Parameters

id Content ID for the fixed obstacle to retrieve.
This pointer is not retained after the method exits and may subsequently be safely deleted.

Return Value

A newly constructed Interface iAgent object encapsulating the fixed obstacle.

Remarks

Retrieving a fixed obstacle does not remove the fixed obstacle from the set of fixed obstacles stored with a mesh.

See Also

iMesh::storeNamedObstacle()

C# Mapping

Agent retrieveNamedObstacle(string id);

Java Mapping

Agent retrieveNamedObstacle(String id);

Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEnginenext: iMesh::retrieveNamedObstacleByIndex()