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Construct an agent from obstacle information stored with the mesh.
iAgent* retrieveNamedObstacle(const char* id) const; |
| id |
Content ID for the fixed obstacle to retrieve. This pointer is not retained after the method exits and may subsequently be safely deleted. |
A newly constructed agent encapsulating the fixed obstacle.
Retrieving a fixed obstacle does not remove the fixed obstacle from the set of fixed obstacles stored with a mesh.
| Documentation for PathEngine release 5.18 - Copyright © 2002-2008 PathEngine | next: |