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Finds the shortest path from the agent's current position to a specified target position.
iPath* findShortestPathTo(const iCollisionContext* context, const cPosition& target) const; |
| context |
The state of dynamic collision that will apply for this query. An empty context can be specified by passing a value of zero for this argument. Note that the agent is not considered to obstruct itself even if included in this context. | ||
| target | The target position for pathfinding. This position must be a valid position on the agent's mesh. |
Requires that the agent is moveable and that pathfinding preprocess has been generated on the agent's mesh for the agent's collision shape.
The agent must be currently placed at a position that is unobstructed according to the specified context.
This query returns an
If no unobstructed path exists then an empty path is returned. If 'target' is identical to the agent's current position then a path with only one point is returned.
Calling this method is functionally equivalent to calling
| Documentation for PathEngine release 5.17 - Copyright © 2002-2008 PathEngine | next: |