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Finds the shortest path of escape from a specified region for the agent.
iPath* findPathAway(const iCollisionContext* context, const cPosition& awayFrom, tSigned32 distanceAway) const; |
| context |
The state of dynamic collision that will apply for this query. An empty context can be specified by passing a value of zero for this argument. Note that the agent is not considered to obstruct itself even if included in this context. | ||
| awayFrom | A position defining the centre of a region to escape from. This position must be a valid position on this mesh. | ||
| distanceAway | Controls the size of the region to escape from, see below. |
Requires that the agent is moveable and that pathfinding preprocess has been generated on the agent's mesh for the agent's collision shape.
The agent must be currently placed at a position that is unobstructed according to the specified context.
The distance applies as a manhattan distance along the x and y axes.
In other words the query searches for a position to satisfy the following:
x >= awayFrom.x - distanceAway
x <= awayFrom.x + distanceAway
y >= awayFrom.y - distanceAway
y <= awayFrom.y + distanceAway
If no unobstructed path to such a point exists then an empty path is returned. If 'start' already satisfies the distance constraint then a path with only one point is returned.
| Documentation for PathEngine release 5.16 - Copyright © 2002-2008 PathEngine | next: |