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The main export process provided by the exporter is based on a complete representation of the pathfinding environment being
defined within 3DS Max in one file.
This is sometimes impractical, and an alternative approach is to create individual objects (or 'content chunks') within Max which are then saved out and placed at a later stage, perhaps in a custom world editor tool.
General information about content chunk export can be found here.
Content chunks are exported with the 'Export named chunk' button.
On content chunk export, the entire scene is scanned for markup based on node name prefix. (As in 'Export named ground'.)
Multiple ground objects can now be included in content chunk export.
|Documentation for PathEngine release 6.03 - Copyright © 2002-2021 PathEngine||next: |