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'LotsOfAgentsAndHardCollision'

Description

Shows how PathEngine can be set up to minimise the overhead for collision and agent update, in situations where there are large numbers of agents, and hard collision between the agents is a requirement.

This documentation relates to the 'LotsOfAgentsAndHardCollision' example included with the PathEngine SDK.
Please refer to:

Functionality Overview

Documentation for PathEngine release 6.04 - Copyright © 2002-2024 PathEnginenext: Functionality Overview