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Loads the camera position back from persistence.
void loadCameraPosition(char const * data_Buffer, uint32_t data_BufferEntries);
Sets camera position, orientation, and target from persistent data.
The supplied data buffer must contain valid camera position data previously saved out with
It is possible (although unlikely) that the format of camera persistent data changes between SDK releases, and this method is not guaranteed to work with data saved out by a different SDK version.
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