Contents, API Reference, Interfaces, iPathEngine, newMesh
Constructs an iMesh object for a given ground surface.
std::unique_ptr<iMesh> newMesh(const iGround& ground, const char *const* options)
The underlying ground surface for the constructed mesh.
This ground object is immutable, and can be shared with other iMeshes (e.g. in the case of a mesh 'federation').
See mesh loading options.
A newly created
Interface iMesh object.
Placed obstacles can be added to the constructed mesh, as well as other mutable state, collision and pathfinding preprocess, and so on.
Mesh newMesh(Ground ground, string options);