Contents, API Reference, Interfaces, iMeshFederation, getGroundTilesOverlapped
Returns the set of ground tiles overlapped by the represented region for a given federation tile.
void getGroundTilesOverlapped(int32_t tileIndex, const iSourceTiling* tiling, iArrayReceiver<int32_t>& results) const;
|tileIndex||The index of a federation tile.|
An iSourceTiling object
defining the position and placement of ground tiles.
(See Passing Arrays.)
Returns the set of ground tiles overlapped by the represented region for the specified federation tile.
The size of this result set can be determined in advance, if required, by calling
The relevant ground tiles can then be loaded, based on the ground tile indices returned in
the results buffer, and the resulting set of ground meshes passed in to
void getGroundTilesOverlapped(int tileIndex, SourceTiling tiling, out int results);
void getGroundTilesOverlapped(int tileIndex, SourceTiling tiling, Object_OutArgument results);