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Generates an iMesh object with simple 2D square bounds for the specified tile in this federation.
iMesh* build2DTileMesh(int32_t tileIndex, int32_t partitioningTileSize, const char *const* options) const;
|tileIndex||The index of the federation tile for which a mesh is being built.|
|partitioningTileSize||Specifies width/height of squares in a simple grid partition.|
A set of named attributes to control how the geometry is processed.
The base ground part of the iMesh object is initialised to a simple square region corresponding to the represented region for the specified mesh federation tile.
Some partioning is then generated for the '2D mapping' part of the iMesh object, controlled by the partitioningTileSize parameter.
Note that some mesh loading options may also be passed into this method, to affect the final ground mesh ground mesh construction phase.
The 'filterFacesWithSlopeAbove' and 'optimiseWithThreshold' content processing options are currently ignored by this method. (If these are specified then a warning will be emitted.)
The resulting mesh geometry is generated in local coordinates for the tile being generated.
Mesh build2DTileMesh(int tileIndex, int partitioningTileSize, string options);
Mesh build2DTileMesh(int tileIndex, int partitioningTileSize, String options);
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