Contents, API Reference, Interfaces, iMesh, retrieveNamedObstacle
Construct an agent from obstacle information stored with the mesh.
iAgent* retrieveNamedObstacle(const char* id) const;
Content ID for the fixed obstacle to retrieve.|
This pointer is not retained after the method exits and may subsequently be safely deleted.
A newly constructed agent encapsulating the fixed obstacle.
Retrieving a fixed obstacle does not remove the fixed obstacle from the set of fixed obstacles stored with a mesh.
Agent retrieveNamedObstacle(string id);
Agent retrieveNamedObstacle(String id);