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A helper method for drawing unobstructed space boundary lines.


void renderUnobstructedSpaceBoundaries(const iShape& shape, int32_t originX, int32_t originY, iRender3DLinesCallBack& callBack) const;


shape The agent shape for which expanded boundaries should be rendered.
originX X coordinate for the rendering origin.
originY Y coordinate for the rendering origin.
callBack An instance of Interface iRender3DLinesCallBack to call back to with coordinates for line vertices.


Unobstructed space must be present for the specified agent shape.


This helper method is provided to enable you to implement visualisation of primitives within your own 3D engine.

Boundary lines are drawn to show the edges of the (expanded) unobstructed space for the specified agent shape.

See Also

iMesh::renderObstacleSetUnobstructedSpace(), iMesh::renderLineOnGround(), iMesh::renderUnsplitBoundaries(), iMesh::renderSplitBoundaries()

C# Mapping

void renderUnobstructedSpaceBoundaries(Shape shape, int originX, int originY, Render3DLinesCallBack callBack);

Documentation for PathEngine release 6.03 - Copyright © 2002-2021 PathEnginenext: iMesh::renderUnsplitBoundaries()