Contents, API Reference, Interfaces, iMesh, placeAgent
Constructs an Interface iAgent object to represent placement of an object of a given shape
at a point on the surface of this mesh.
std::unique_ptr<iAgent> placeAgent(const iShape& shape, const cPosition& position) const
The shape of the agent. This shape determines how the agent will collide.
Where to place the agent.|
This must be a valid position on this mesh.
A newly created Interface iAgent object.
When an iAgent object is going to be used purely as an obstruction
(i.e. the agent will not subsequently be moved,
and no collision or pathfinding queries are going to be made through the agent),
consider using iMesh::placeLargeStaticObstacle() instead,
as this avoids the need to construct an iShape object
and bypasses query related range constraints.
Some discussion of PathEngine's runtime shape management functionality,
in general, can be found
Agent placeAgent(Shape shape, PathEngine.Position position);