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Loads pathfind preprocess from persistent storage.
void loadPathfindPreprocessFor(const iShape& shape, char const * data_Buffer, uint32_t data_BufferEntries);
|shape||The shape for which preprocess should be loaded.|
The shape must be identical to the shape for which the preprocess was originally saved.
Unobstructed space data must be present for this shape, and identical to the unobstructed space data against which the preprocess was originally generated.
Pathfind preprocess must not already be present for this shape on this mesh.
The buffer passed in must contain data previously saved out by
This method can be called where you would previously have called
The structure of PathEngine's pathfind preproces may be changed between releases.
void loadPathfindPreprocessFor(Shape shape, byte data);
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