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Finds the shortest path from a given start position to a given end position for agents with a specified collision shape.
std::unique_ptr<iPath> findShortestPath6(const iShape& shape, const iCollisionContext* context, const cPosition& start, const cPosition& goal, iQueryCallBack* queryCallBack) const
|shape||The collision shape to use for this query.|
The state of dynamic collision that will apply for this query.|
An empty context can be specified by passing nullptr for this argument.
The start point for pathfinding.|
This position must be a valid position on this mesh, and must not be obstructed by the base mesh or burnt-in obstacles.
The target point for pathfinding.|
This position must be a valid position on this mesh.
|queryCallBack||A pointer to a valid implementation of the iQueryCallBack interface, or else null.|
Requires that (release 6 type) pathfind preprocess has been generated on this mesh for the collision shape specified.
Not all pathfinding features are supported, currently, with version 6 preprocess. (Ask, for more details.)
Path findShortestPath6(Shape shape, CollisionContext context, PathEngine.Position start, PathEngine.Position goal, QueryCallBack queryCallBack);
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