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Informs the builder that calls to addVertex() and so on will follow, for a new mesh.


void startMesh();


This method will be called before any other methods, for the first mesh being built, as well as before other methods for any additional meshes built after that.

Note that vertex and face indices will then start from zero, once again, and indices cannot be used to refer to vertices or faces in previously built meshes.

C# Mapping

void startMesh();

Java Mapping

void startMesh();

Documentation for PathEngine release 6.03 - Copyright © 2002-2021 PathEnginenext: Interface iSolidObjectsBuilder