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Returns the name of the specified anchor, as a 'C' string.


const char* anchor_Name(int32_t anchorIndex) const;


anchorIndex The (zero-based) index of the anchor being queried. Must be greater than or equal to zero, and less than the value returned by numberOfAnchors().

Return Value

The name of the anchor, as a 'C' string.


Anchor names starting with the character '#' can be used to indicate 'anonymous anchors' i.e. anchors that can be referenced as root positions by pinned shapes but are not themselves added to a mesh.

C# Mapping

string anchor_Name(int anchorIndex);

Java Mapping

String anchor_Name(int anchorIndex);

Documentation for PathEngine release 6.03 - Copyright © 2002-2021 PathEnginenext: iAnchorsAndPinnedShapes::anchor_Orientation()