Contents, API Reference, Interfaces, iAgent, getMesh
A helper function to access the mesh on which this agent is placed.
Note that this method gives you an API object reference to the mesh,
with the API object reference count for the returned mesh incremented accordingly.
You need to ensure that delete is called for the returned mesh pointer (or it's release() method),
when it is no longer required.
If you want to access the mesh object temporarily,
without incrementing the API object reference count,
std::unique_ptr<iMesh> getMesh() const
Return ValueThe mesh on which this agent is placed.