| 15th December 06 | SDK release 5.06 |
Adds an extremely effective and scalable 'tile by tile' approach to
the construction of PathEngine's mesh federations
(some documentation
here).
New releases of the Max and Maya exporters.
| 24th November 06 | SDK release 5.05 |
Adds a powerful 3D content process to the SDK,
including robust generation of pathfinding ground meshes from
arbitrary 'polygon soup' source data.
Documentation for the new process is available
here.
| 21st November 06 | New Licensee |
PathEngine is licensed by G10 Entertainment.
| 14th November 06 | New Licensee |
PathEngine is licensed by Avalanche Studios, for a yet to be announced title on PC, Xbox 360 and PS3.
| 10th October 06 | PathEngine has moved |
We've just completed a move to larger offices. Please see this page for updated contact details.
| 18th September 06 | PathEngine is hiring! |
We're looking for talented programmers to join our expanding team.
Please see this page for details.
| 13th September 06 | SDK release 5.04 |
Support for pathfinding over federated arrays of overlapping meshes.
Support for curved path generation with desired agent end direction.
| 26th July 06 | New Licensee |
PathEngine is licensed by Indra Sistemas S.A..
| 14th July 06 | SDK and 3DS Max exporter releases 5.03 |
Big reductions in memory footprint and loading times.
Reduced query times.
Support for Windows x64 platform.
Improved error reporting in 3DS Max.
| 10th July 06 | New Licensee |
PathEngine is licensed by People Can Fly.
| 19th June 06 | New Licensee |
PathEngine is licensed by NTL Incorporated.
| 16th May 06 | Integration with Maya, exporter releases 5.02.04 |
Public release for fully-featured integration with the Maya content platform.
Minor improvements to the 3DS Max exporter.
| 4th May 06 | New Licensee |
PathEngine is licensed by NHN Corporation.
| 20th April 06 | New Licensee |
PathEngine is licensed by Wefly Entertainment.
| 29th March 06 | SDK and exporter release 5.02 |
Adds direct support for two-stage content processes where object creation and instantiation take place in separate content applications.
| 28th March 06 | New Licensee |
PathEngine is licensed by Webzen (for 'Soul of the Ultimate Nation').
| 3rd March 06 | New Licensee |
PathEngine is licensed by Sonokong Corporation.
| 1st March 06 | SDK and exporter release 5.01 |
Support for multiple 'burnt-in' obstacle sets and semi-dynamic modification of these sets.
Performance improvements. Improved terrain support in the content processing functionality.
| 27nd February 06 | New Licensee |
PathEngine is licensed by Master Creating.
| 22nd February 06 | New Licensee |
PathEngine is licensed by Dimps Corporation (on Xbox 360).
| 13th February 06 | Event |
Come and see PathEngine in the expo area at Xfest UK.
| 16th January 06 | SDK release 5.00 |
Support added for compounding free standing obstacle sets.
Significant optimisation of performance and memory footprint.
Interface improvements.
| See also: |
News archives:
current news,
2010,
2009,
2008,
2007,
2006,
2005,
2004
Changelogs for: the main PathEngine SDK, the 3DS Max exporter
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