| 15th December 04 | SDK Release 4_27 |
Adds support for 'soft obstacles' (obstacles with cost to traverse) and also for setting traversal costs directly against regions on the base mesh.
| 25th November 04 | Exporter version 4_26.1 released |
Powerful new functionality for automatic connection of independant sub-objects into a single seamless ground mesh.
| 3rd November 04 | SDK Release 4_26 |
PathEngine is now completely threadsafe, and some important guarantees with respect to blocking between threads have been added.
| 20th October 04 | SDK Release 4_25 |
PathEngine gets leaner and meaner, with drastic reductions in memory footprint and significant performance improvements for pathfinding against dynamic obstacles.
| 1st,3rd September 04 | SDK Releases 4_23,4_24 |
Maintenance releases for bug fixes in curved path generation. Some minor API changes.
| 30th July 04 | SDK Release 4_22 |
Methods added for saving and loading mesh related preprocess to and from persistence.
| 28th July 04 | Demo source released |
Refer to this page
for information about the playable demo.
Some documentation for the source code is
in the documentation.
| 28th June 04 | SDK Release 4_21 |
A maintenance release. Minor bug fixes. Some significant speed ups in mesh loading.
| 24th June 04 | Playable demo released |
Refer to The PathEngine playable demo
for information about the demo.
| 24th June 04 | SDK Release 4_20, Exporter versions 4_20.0 |
A maintenance release, including a bug fix in shape validation.
| 6th June 04 | SDK Release 4_19 |
Support added for external representation of terrain heightfields.
| 18th May 04 | SDK Release 4_18 |
Significant performance improvements in the findClosestUnobstructedPoint() queries.
| See also: |
News archives:
current news,
2010,
2009,
2008,
2007,
2006,
2005,
2004
Changelogs for: the main PathEngine SDK, the 3DS Max exporter
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