Maya exporter change log


Changes for release 5.14.1

Bug fixes

Fixes a bug which prevented content chunks with pinned shapes but no ground component from being exported.


Changes for release 5.12

Bug fixes

Fixes a problem where the exporter would not include objects nested inside selected groups in the export, when using 'export selected'.


Changes for release 5.09

Bug fixes

Fixed a crash on attempting to import meshes containing large static shapes.


Changes for release 5.08

Support for large shapes

The exporter now supports the placement of shapes larger than PathEngine's query shape range constraint.
These shapes will automatically be stored with exported meshes as 'large static obstacles'.

Base obstacle error reports

A bug has been fixed where the name of the objects corresponding to base obstacles were not being passed through for error reports.


Changes for release 5.07

Content processing bug fixes

A bug has been fixed where Z was being ignored when resolving matches for edge to edge connections (in the 2D content processing).

Other changes

The edge to edge connection feature in PathEngine's 2D content processing now permits the edge connection case where the vertices across the connection match exactly (i.e. with no bridging faces generated).


Changes for release 5.06

Content processing bug fixes

This release fixes several hard to repeat bugs in the content processing, specifically relating to building portal connections.

Portal and anchor resolution to terrain

Non terrain portal markers and anchors will no longer resolve to geometry marked as terrain stand-in (terrain layer 0).


Changelog starts with SDK release 5.06.