The meshes used

'mesh1' - a basic mesh demonstrating some overlapping geometry

'flatshead_dungeon' - a reasonably complex mesh with low visibility

'thainesford' - a walled town with buildings and detail objects
The area surrounding the town is also represented and contains a lot of trees and rocks.
There is a lot of visibility between objects on this mesh, making it a very good test for a
points-of-visibility solution.