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These example projects build on the tutorials to demonstrate additional techniques and functionality.
Link with the standalone PathEngine dll and runs a simple test across the interface. | ||
Mixing control methods. | ||
Implementing a basic queueing behaviour. | ||
A stress test for pathfinding and collision queries. | ||
A memory footprint benchmark. | ||
A modified version of 'pathstress', with mesh loading, random base obstacle placement and preprocess generation performed in a background thread whilst pathfinding queries are running in a foreground worker thread. | ||
Measures throughput for a pool of worker threads operating on a shared collision context. | ||
Provides a worked example of a split content process based on initial creation of 'content chunks' which are then later instantiated for PathEngine's content processing. | ||
Provides a worked example of PathEngine's support for working with 'federated' sets of tiled overlapping pathfinding meshes. | ||
This project shows how to link with the 3D content processing dll and run 3D content processing on a simple scene. | ||
Demonstrates a double buffering technique, based on PathEngine's 'preprocessed obstacle sets' mechanism, for fast pathfinding and collision against large numbers of 'semi-dynamic' obstacles. |
| Documentation for PathEngine release 5.16 - Copyright © 2002-2008 PathEngine | next: |