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This project shows how to link with the 3D content processing dll and run 3D content processing on a simple scene.
An .exe is built that uses the win32 function LoadLibrary() to load the dll,
and the win32 function GetProcAddress() to obtain a function that can then be used
to obtain the root interface.
This example project is based on the
Instead of running linkage tests, this example runs the 3D content processing for a very basic environment.
Once built, you can run this project by double-clicking 'run3dcontentprocessing.exe',
in the 'bin' subdirectory of the SDK.
On running the project you should get the message:
"3D content processing completed.",
with the resulting ground mesh saved out to 'SDKRoot/resource/meshes/3DContentProcessingResult.xml'.
Note that this example requires the 3D content processing dll, which is not included in the 'testbed only' SDK archive.
If the 3D content processing dll is not present in the SDK bin directory,
then this example will fail.
| Documentation for PathEngine release 5.29 - Copyright © 2002-2012 PathEngine | next: |