Contents, Programmers Guide, Building the Source Code, SDK Components
The SDK includes the following components:
'PathEngine': The core PathEngine runtime library
'ContentProcessing3D': The 3D content processing library
'TestBed': A minimal graphical testbed for the SDK
'TestBed_GL': An alternative build of testbed for use on Linux platforms
'GroundExport_Max': A 3DS Max plugin for import and export of ground mesh and 'content chunk' data
'CP3DExport_Max': A 3DS Max plugin for import and export of 3D content processing snapshot data
'GroundExport_Maya': A Maya plugin for import and export of ground mesh and 'content chunk' data
'DecodeQueryLog': A console application for processing log files generated by the automated query logging functionality
'QueryLoggingWrapper': A wrapper dll for automated query logging
External API headers can be found in 'SDKRoot/code/externalAPI'.
(External code should generally not include or depend on the contents of any other headers.)
Some components (e.g. exporter plugins) are only available on the Windows-x86 platform.
Other components, including the runtime library, can be built on multiple platforms.
The 'PathEngine' and 'ContentProcessing3D' components can be built as a dll (or shared object) or
as a static lib, depending on the target platform.
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