Contents, API Reference, Interfaces, iTestBed, zoomExtents_FaceVertex
iTestBed::zoomExtents_FaceVertex()
Description
Sets up the camera to ensure a set of face vertex components is completely within the view frustrum.
Syntax
void zoomExtents_FaceVertex(
const iFaceVertexMesh *const * meshObjectPointers,
tSigned32 numberOfMeshObjects
);
|
Parameters
| geometryObjectPointers | |
An array of pointers to objects derived from
iFaceVertexMesh
and specifying the geometry to be processed.
The objects pointed to will not be deleted by PathEngine
and pointers to these objects are not held after this method completes.
|
| numberOfGeometryObjects | | The size of the array pointed to by geometryObjectPointers. |
Remarks
This method is provided to support visualisation of face vertex geometry such as 3D content processing source data.
In most cases, when working with run-time ground meshes directly,
you should use iTestBed::zoomExtents().