Contents, API Reference, Interfaces, iTestBed, zoomExtents_FaceVertex
Sets up the camera to ensure a set of face vertex components is completely within the view frustrum.
const iFaceVertexMesh *const * meshObjectPointers,
An array of pointers to objects derived from
and specifying the geometry to be processed.
The objects pointed to will not be deleted by PathEngine
and pointers to these objects are not held after this method completes.
|numberOfGeometryObjects||The size of the array pointed to by geometryObjectPointers.|
This method is provided to support visualisation of face vertex geometry such as 3D content processing source data.
In most cases, when working with run-time ground meshes directly,
you should use iTestBed::zoomExtents().