Contents, API Reference, Interfaces, iTestBed, setActiveMeshSlot
Sets the active 'mesh slot' (when mesh slots are being used).
void setActiveMeshSlot(int32_t slot);
The slot to be set as active. Must be greater than or equal to 0.
Enables the effective current mesh to be changed, without invalidating internal render preprocess,
Note that this method (and the 'mesh slot' mechanism in general) is provided specifically for cases where the current mesh
needs to be changed frequently.
In most situations iTestBed::setMesh() and iTestBed::getMesh() should be sufficient.