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Used to draw arbitrary face vertex mesh geometry.
cRenderPreprocess* preprocessFaceVertexMeshExternalEdges(const iFaceVertexMesh& mesh);
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| mesh |
A pointer to the face vertex mesh object to be preprocessed. |
A render preprocess object for the external edge components of the mesh passed in.
An edge is considered to be external if no other edge shares the same pair of vertex indices.
This method is designed to be called at initialisation time (or similar) to create render preprocess for static components of a scene.
| Documentation for PathEngine release 5.29 - Copyright © 2002-2012 PathEngine | next: |