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iTestBed::preprocessFaceVertexMesh()

Description

Used to draw arbitrary face vertex mesh geometry.

Syntax

cRenderPreprocess* preprocessFaceVertexMesh(const iFaceVertexMesh& mesh);
        

Parameters

mesh A pointer to the face vertex mesh object to be preprocessed.

Return value

A render preprocess object for the face components of the mesh passed in.

Remarks

This method is designed to be called at initialisation time (or similar) to create render preprocess for static components of a scene.

iTestBed::drawRenderPreprocess() can then be used (per render frame) to draw the resulting object.

iTestBed::deleteRenderPreprocess() should then be called when this preprocess is no longer required.

See Also

iTestBed::preprocessFaceVertexMeshEdges()
Documentation for PathEngine release 6.00 - Copyright © 2002-2016 PathEnginenext: iTestBed::preprocessFaceVertexMeshEdges()