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Used to draw arbitrary face vertex mesh geometry.
cRenderPreprocess* preprocessFaceVertexMesh(const iFaceVertexMesh& mesh);
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| mesh |
A pointer to the face vertex mesh object to be preprocessed. |
A render preprocess object for the face components of the mesh passed in.
This method is designed to be called at initialisation time (or similar) to create render preprocess for static components of a scene.
| Documentation for PathEngine release 5.18 - Copyright © 2002-2008 PathEngine | next: |