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Draws all agents in the specified obstacle set.
void drawAgentsInObstacleSet(iObstacleSet* set, tSigned32 height);
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| set | All agents in this set will be drawn. | ||
| height | Specifies how tall to make the objects. |
Agents are drawn as prisms constructed by extruding their collision shape vertically by height.
If there is no currently set mesh then this function returns with no effect.
The agents will be drawn in the testbed's current colour.
| Documentation for PathEngine release 5.18 - Copyright © 2002-2008 PathEngine | next: |