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Draws all agents in the specified collision context.
void drawAgentsInContext(iCollisionContext* context, int32_t height);
|context||All agents in this context will be drawn.|
|height||Specifies how tall to make the objects.|
Agents are drawn as prisms constructed by extruding their collision shape vertically by height.
If there is no currently set mesh then this function returns with no effect.
The agents will be drawn in the testbed's current colour.
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