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Draws an agent with taking into account extra precision for the agent's position.
void drawAgentWithPrecision(iAgent* agent, tSigned32 height, float precisionX, float precisionY);
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| agent |
The object will be drawn with this agent's shape and at this agent's current position. The agent must be on the currently set mesh. | ||
| height | Specifies how tall to make the object. | ||
| precisionX | Extra precision for the x component of the agent's position. | ||
| precisionY | Extra precision for the y component of the agent's position. |
| Documentation for PathEngine release 5.18 - Copyright © 2002-2008 PathEngine | next: |