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Returns a newly created
tileSize will be rounded up to a multiple of the specified voxel size, and then the world range increased as necessary to ensure that the last tile in each direction is also a multiple of this voxel size.
iSourceTiling* buildRegularSourceTiling_RoundUpForVoxels(const cHorizontalRange& worldRange, tSigned32 tileSize, tSigned32 voxelSize); |
| worldRange |
The minimum and maximum X and Y coordinates for world geometry covered by the tiling.
This range must be non-empty, i.e. the maximum values for each coordinate must be greater than the corresponding minimum values. | ||
| tileSize |
The horizontal size of each tile.
Must be greater than zero. | ||
| voxelSize |
The horizontal size of each voxel. Must be greater than zero. |
The created
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