Contents, API Reference, Interfaces, iMeshFederation, getRepresentedRegion_Local
Queries the 'represented region' for a specified tile in this federation.
void getRepresentedRegion_Local(int32_t tileIndex, cHorizontalRange& result) const;
|tileIndex||The index of the tile within this federation to query.|
Returns the minimum and maximum bounds of the tile's represented region, in X and Y.
The returned region is expressed in tile local coordinates.
Use iMeshFederation::getRepresentedRegion_World() if you want the region in federation world coordinates.
The region bounds are inclusive,
i.e. the represented region includes points exactly at minimum or maximum values
in X and Y.
The represented region for a tile is the horizontal range within which
that tile's mesh guarantees to represent geometry.
This region overlaps the handled regions of adjacent tiles
to enable seamless pathfinding across tile borders.
void getRepresentedRegion_Local(int tileIndex, out PathEngine.HorizontalRange result);
void getRepresentedRegion_Local(int tileIndex, Object_OutArgument result);